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Dope_Games

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A member registered Aug 25, 2020

Recent community posts

My good Sir that is awesome. I appreciate your dedication to the cause! Thanks for the help!

Actually, what specifically would I need to ask them? Would this be under their Skills/States plugin? Or could I just ask generically if they could have their plugins support text width return value and they'd know what that means

Ah, yeah, they love to talk about their obfuscated plugins... I guess I'll ask over there if they could add that feature or share a snippet of their code that would allow for for devs to better design plugins to work with theirs.

Eh? I'll see if I can't figure something else out then. But just so I'm understanding this correctly, there is no point in giving a dual tech a skill cost because it's going to take the skill costs from the required skills to use said tech

I have two questions about skill cost...

First is, by default, can you make this compatible with VisuStella plugins? Like you've pointed out, if the settings or something aren't coded a certain way the skill cost will overlap/not be spaced properly  and it's basically impossible to read.  I'm asking here instead of VisuStella because they definitely aren't making a change to accommodate a plugin from another dev.

Second question is, can you make it so that dual/multi skills also cost the skill of the skill itself. For example, let's say a skill A involves 3 actors and each of the required skills to use skill A , lets just call them skills B, C, and D, cost 10 MP (or whatever) to use. Would it be possible to also have skill A cast an additional 10 MP from the caster as opposed to just taking the cost of the required base skills? Essentially, I'm asking if it's possible for dual/multi tech skills to have their own skill costs on top of the required skill's cost.

I'd appreciate this as well. Wouldn't be a bad idea to build this into the dualtech plugin either. You could still keep a stand alone version for people that don't use the dualtech plugin, but these two just seem to go together perfectly.

This seems like a really cool plugin. I've tried it and I understand more or less how to get the basics to work but I'm unsure how to do more detailed things so I wish the plugin came with a bit of documentation. Could you add a list of all the plugins commands?