My good Sir that is awesome. I appreciate your dedication to the cause! Thanks for the help!
Dope_Games
Recent community posts
Ah, yeah, they love to talk about their obfuscated plugins... I guess I'll ask over there if they could add that feature or share a snippet of their code that would allow for for devs to better design plugins to work with theirs.
Eh? I'll see if I can't figure something else out then. But just so I'm understanding this correctly, there is no point in giving a dual tech a skill cost because it's going to take the skill costs from the required skills to use said tech
I have two questions about skill cost...
First is, by default, can you make this compatible with VisuStella plugins? Like you've pointed out, if the settings or something aren't coded a certain way the skill cost will overlap/not be spaced properly and it's basically impossible to read. I'm asking here instead of VisuStella because they definitely aren't making a change to accommodate a plugin from another dev.
Second question is, can you make it so that dual/multi skills also cost the skill of the skill itself. For example, let's say a skill A involves 3 actors and each of the required skills to use skill A , lets just call them skills B, C, and D, cost 10 MP (or whatever) to use. Would it be possible to also have skill A cast an additional 10 MP from the caster as opposed to just taking the cost of the required base skills? Essentially, I'm asking if it's possible for dual/multi tech skills to have their own skill costs on top of the required skill's cost.